Cossacks european wars dont woek on qindows 10
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The game allows players to see the battles from all sides. The game is set in the 16th and 17th century of Europe and has an isometric viewpoint.įor those who want a chance to experience the real-time battles of the Cossacks, they can do so by downloading Cossacks: European Wars. In this game, you are also able to choose different historical figures and play as them.
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The game is based on the historical fact that a number of famous personalities from different parts of Europe like Alexander Nevsky, Peter the Great, Catherine the Great, and many others have been part of the Cossacks. It was launched on 24 April 2021, for Microsoft Windows. Too bad it would work only on bugged games like this one (anyone knows others?) but the final effect could be worth the effort.Cossacks: European Wars (also known as Cossacks: Eastern Front) is a turn-based strategy computer game developed by the Russian developer GSC Game World. The two configurations that I set are perfect one for the menus and the other for the battlescreen on a 16:9 monitor, but not on both.īut ValerBOSS proposed a clever idea: to offer the possibility to use both 8:6 and 16:9 resolutions and switch the aspect ratio according to the selected resolution values. Now a little problem: in effect the game was designed in a bugged way, since on a 16:9 screen it always uses a 8:6 resolution and aspect ratio in all game menus, so that they appear stretched horizontally. In this case just ignore the warning and pick a new available resolution. Together with the DxWnd updates there are also two exported configurations tested with GOG Cossacks 2 release that works in fake fullscreen mode respectively for a 8:6 and 16:9 monitor.īe aware that when you will run the game with one of these configurations, it may complain about the lack of its previous resolution. The files must overwrite the latest DxWnd release v2.04.98, just uploaded a few hours ago. The attached sperimental release fixes this gap and allow DxWnd to offer the game a set of virtual resolutions. In effect, DxWnd was missing an important piece of logic: while all 2D ddraw functions have a "virtualized" vie on the screen resolutions, the D3D functions always accessed the "real" videcard capabilities, so for a game like Cossacks 2 that uses d3d8 DxWnd didn't control the game resolutions. I was wondering, if it possibe to make some kind of hybrid mode of desktop and desktop center, when all desktop spase is used, but you still can specify the resolution? I used this approach with desktop center + hide taskbar but it feels kinda hacky, and taskbar buggs out from time to time. So, the thing is that the game runs fine in modes when you can set up resolution, but only if you set it to 0 by 0, so it changes dynamicly, depending only on in-game resolution. In desktop mode (or any other mode if you set up exact resolution) game stretches to this resolution, even if the actual in-game resolution is not the same (like in main menu, it is always 1024 by 768).Īctually, I think that it is not even a bug, but the way how your program should work. The problem is still here, just like it was back in 2016. Last time I descided to stick to the option I posted earlier, and havent tried your profile utill today. Hello again! It's been a while, sorry for not responding to your last reply.